Posted in Production News on Jan 21st, 2012
Here is the final screenshots for Union of Armstrong. The game is now in peer review and I’m hoping to get it passed soon. I’ve been trying to peer review other games as much as I can. There is been a real lack of people doing reviews on the App Hub site lately. Which means [...]
Read Full Post »
Posted in Production News on Jan 12th, 2012
Microsoft has recently announced that they have raised the file size limit for 80 point Xbox Indie Games to 150 MB. As I’ve complained in previous blog posts, the limit was 50 MB. So this is good news for the Xbox Indie service overall. This also means I can now offer the Mind’s Eye of [...]
Read Full Post »
Posted in Production News on Nov 22nd, 2011
I am getting close to finishing Union of Armstrong. I just need to do some more testing and tweaking. I may wait until after the holidays to release the game into peer review. As the trailer below shows, Union of Armstrong is a tower defense game. I originally envisioned the game as an adventure game. [...]
Read Full Post »
Posted in Production News on Sep 14th, 2011
Here is some concept art from Union of Armstrong. The image is of a Union of Armstrong solider. I’ve been making good progress on the game. I’ve even put an early version in playtest yesterday.
Read Full Post »
Posted in Production News on Sep 5th, 2011
Now that Tourist Trap has dropped from current XBLIG releases, I wanted talk about the game and what’s next. What Worked: When I started Tourist Trap I wanted to create a standalone 80 point 3D adventure game. I felt this format would be a better fit for XBLIG than my previous games. Looking at my [...]
Read Full Post »