New Game Interface Idea
Jul 7th, 2009 by rogerstravis
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Jul 7th, 2009 by rogerstravis
Jun 28th, 2009 by rogerstravis
As I begin to work on the next episode of Mind’s Eye of Jupiter, I wanted to write a bit about how I can improve the series. Overall I’ve gotten positive feed back. Going forward, there are things I could improve.
(1) I would like to expand on the character comments and dialog. Maybe make the process more automatic, so you don’t have to hold button to read the text. Adding more text comments and maybe adding different variations. This would give the sense of the character talking to the player.
(2) Focus less on collecting items, puzzles and more on the story and the experience of the game. I would still like to have puzzles where you collect items to solve puzzles. But having the player collect to many items can distract from the story and the mood of the game.
(3) I would like to make future games longer. I did run into the problem of Microsoft having a size limit of 50 MB for 200 point games. I need find ways to increase the length of the game without increasing the size of the game.
(4) Learn how to add a save and load function. I still need to learn some of the more advance elements of XNA. Saving the game is something I want to add to future games. Once I figure out how to do it.
I could also add other improvements not mentioned here as I learn how to implement them. If you have suggestions on improving future episode, I would like to hear them.
Jun 8th, 2009 by rogerstravis
I’m happy to announce that Mind’s Eye of Jupiter Episode 01 is now through Peer Review and is now on Xbox Live Community Games!
You can learn more from the official Xbox.com page.
May 15th, 2009 by rogerstravis
Apr 26th, 2009 by rogerstravis