Walkthrough
Mar 30th, 2009 by rogerstravis
Mind’s Eye of Jupiter - 01
(Walkthrough for Xbox 360)
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* WARNING * - This walkthrough may contain spoilers or peanuts. I forgot which one.
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CONTROLS
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Left Thumb Stick = Movement
Right Thumb Stick = Rotate Camera
A Button = Cursor Select
Start Button = Back to Main Menu
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CHAPTER #1 - The Roman Ruins
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You begin the game playing a woman named Alice Renee. She is searching the Roman ruins for a hidden chamber. She hopes the chamber will lead her to a portal through time called the Mind’s Eye of Jupiter.
Have you found Alice’s car yet? A water fueled car? (What the #*& %@!) You may have guessed that this game takes place in the future. Take note of the water nozzle on the side of the car. Walk to the back of the car and open the trunk. You’ll see a Laser Torch. It’s great for cutting through metal, rock, wood, old shoes, flying pineapples, tin cans and even ancient Roman grates. (Get it now, for just a 100 easy payments of $19.95)
Next you’ll need to find the key to the tomb door. The key is hidden next to the two lone pillars holding up the last of some ruin.
Enter the tomb and use the Laser Torch cut through the metal grate and the back wall. Go through the hole in the wall. There will be another hidden tomb. You’ll find a clay jar sitting on a pedestal that you can’t reach. On either side there will be some skeletons lying in a stone niche. Grab an arm from a skeleton and use it to reach the clay jar. The jar reads the key to the hidden chamber is marked with the Roman numeral IV (4).
Walk back to the Temple Ruins. There is a warn pillar at the side of the building. The number IV is painted on both sides of this pillar. There is some thing in the pillar you need, but your Laser Torch is dead. You just need to recharge the Laser Torch back at Alice’s car. There is one problem. Her water fueled car needs more water. The closest place to get more is the old Roman well over by the tomb. Use the clay jar in the well and bring the jar of water back to Alice’s car. Fill the water nozzle on the side of the car with the clay jar. Now go to the back of the car and place the Laser Torch into the trunk. You will hear the sound the Torch being recharged. Now use the Laser Torch on the pillar to reveal a strange device. When you touch the device, a hatch appears on the floor of the Temple. Enter this hatch to move on to chapter 2.
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CHAPTER #2 - The Chamber
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Below the ruins of the Roman Temple is a massive chamber. (I don’t think the Romans built this place, or did they?) Walk forward and touch the Mind’s Eye of Jupiter. Alice must find out what is on the other side of the portal and you do too. The Mind’s Eye of Jupiter seems to be protected by a force field.
To the right of the Mind’s Eye of Jupiter, you’ll see a hatch against the wall. Inside you’ll find another room. Walk forward and touch the base sitting on top of the platform. Two panels and the Anti Grav Unit appear. The panels show machine you need to build. You can shut down the force field by placing this Cube Machine back at the base. Now turn back to the exit hatch. You’ll see the Anti Grav Unit on the center of the floor. Pick it up and exit the room.
Back inside the main chamber, you’ll see two tall machines at the center of the chamber. They do not have enough power. How can you fix this? You need turn on the 4 generators to the left of the Mind’s Eye of Jupiter. But these generators do require a code to work. See that volcano like structure with the object float above. The code is hidden in that object and you can’t reach it. (Ha, Ha!) I sorry, that just mean. You could get the code if you had some kind of anti gravity device. Once you pick the Anti Grav Unit up, you can walk across the crater of the volcano like structure and grab the code from the floating object. You can now turn the generators on. Go back to the two tall machines and use them both to open the two hatch covers at the corners of the chamber.
The Anti-Grav Unit comes in handy again as you float above the shaft of the tunnel. There are four locks that open the doors along the side of the shaft. Float down and collect any Cubes that float inside the doors. Repeat this process in the other shaft across the chamber.
Once you collect all the cubes, you’ll need to place to activate the machine. Walk back into to the room with the base and panels. Place the completed Cube Machine on the base. This brings down force field. You can now go back to the main chamber and enter the Mind’s Eye of Jupiter.
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CHAPTER #3 – Through the Looking Portal
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Now you find your self floating inside the portal. You need to move forward to other portal and exit into another time.
On exiting the portal, you’ll find your self trapped. In front of you are a creature and two Roman soldiers. What is this creature? The creature says that you can’t leave until you meet the Dream Guide. Once you agree to this, the game ends.
To be continued…..

